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Everything Esports - Ford Launches Virtual Racing Team, A-Rod Blasts Esports, Report Suggests Esports to hit $5 Billion by 2024 and more!

Everything Esports: your esports news from the past week. Ford Launches Virtual Racing Team, A-Rod Blasts Esports, Report Suggests Esports to hit $5 Billion by 2024, Ohio State University Expands Esports Program, Inside the Life of an Esports Athlete, and more!

Ford to Launch Esports Virtual Racing Teams

Ford has partnered with Microsoft Game Studios before, and a few years ago, the top prize in the first-ever Forza Racing Championship was a 2017 Ford Focus RS. We don't know what prizes Ford will offer to its driving teams, but recruitment begins at Gamescom in Germany this week.

 

Esports Investor Alex Rodriguez Goes on Esports Rant

“This is the first generation of kids that will not outlive their parents.... to think, there’s more kids today playing esports than physical sports, it’s something as parents we have to really promote going outside… When we grew up, there wasn’t…there was Atari, but you had to go outside and play for…four-five hours…” - Alex Rodriguez 

 

Inside the Life of an Esports Athlete:  Living in Team House, and Nine-Hour Practice Days

WRAL TechWire’s Chantal Allam got the chance to sit down with professional esports player Matthew Stevens, and find out what it’s like being a professional esports athlete. Here’s what he had to say.

 

Esports Players take home $500,000 at Raleigh Major

It ended three days of competition featuring 16 teams from around the world, playing Tom Clancy’s Rainbox Six: Siege, a popular first-person shooter game. It’s developed by Triangle-based Red Storm Entertainment, a subsidiary of Ubisoft.

The total prize pool: $500,000 – with all teams taking home a slice of the action.

 

Chicago’s biggest-ever indie game festival hits MSI

“Bit Bash has always operated with an idea of being able to show games as culturally relevant pieces of art,” said Brice Puls, the festival’s logistics director. “We chose games that feature an interesting art style or unique controller, or ones with an experience you can’t have anywhere else because it requires 20 people or 100 people.”

 

Report Suggests Esports to hit $5 Billion by 2024

The report mentions that the majority of thiw growth will benefit the big publishers urrently in the space, and independent organizations will struggle to compete.  The report also mentions there is "rising revenue per fan" as each of those esports supporters spends more on popular esports games, tickets to esports events, merchandise, and tipping esports players who stream the game.

 

Edinboro University Launches New Esports Program

“I think the stigma of being in the basement, drinking Mountain Dew and eating Cheetos – that’s gone,” Rhodes said. “That’s what (esports) does, it kind of gets away from that aspect and it looks at it like this is something different.”

 

Ohio State University Expands Esports Program

Having university support helps legitimize and strengthen the gaming community at Ohio State, said some students involved in the Buckeye Gaming Collective, a student organization for gamers.

“There’s always been a strong presence of the gaming community on campus,” said 19-year-old Allison Dang, a biomedical science major from Gahanna. “We’ve had some difficulty holding in-person events with actual gaming rather than watch parties because it’s so hard to carry your huge (computer gaming) rig over. So having a game arena would be a really unique opportunity to have those events, bring people together, play games.”

 

With Little League World Series' Unique Home Run Derby Via VR, MLB Is Creating An Esports Win

This will be the first year that the Little League World Series Home Run Derby via VR has taken place on the streaming platform Twitch. In 2018, the event saw the third-highest total viewers of any esports competition on cable, drawing 362,000 on ESPN (Tekken Team Takedown - Captains' Challenge saw 414,000 while CS:GO Premier 2018 - S1mply the best saw 694,000, both on TBS).

 

Gfinity Esports Australia to cease operations in November

Dominic Remond, CEO of Gfinity Esports Australia commented in a release: “We would like to thank all our stakeholders and the Australian esports community for their support over the last few years. This is a very difficult announcement for all our staff. We will continue to meet our obligations to our existing partners, including Supercars with the upcoming Gfinity Supercars Eseries, and deliver outstanding events until we close later this year.” 

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